After the Norse prologue to Assassin's Creed Valhalla, you will set sail for England, ready to conquer and unite a new land. To do this, you will land in Ravensthorpe, a settlement that initially consists of a collection of shops and not much else.
In the game, you will have to choose which buildings to invest in first to raise the level of your establishment to level 6. Each building offers different advantages, some have additional missions and, after the first one, it is completely up to you. you. in what order do you create them.
To build these sites, you will need to conduct raids, which are scattered across the map with axes crossed in red.
Make sure to also check the power level for each raid, as you probably won't be able to win a level 280 raid if your Eivor is only 30. This power level increases as Eivor rises. , and in time you should have enough resources to start making Ravensthorpe your own.
Here we will guide you through each building in Ravensthorpe, so you can decide which one is worth building first.
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Assassin's Creed Valhalla ...
Tabla de contenido
- 1 Which building should I build first in Assassin's Creed Valhalla?
- 2 What buildings unlock activities in Assassin's Creed Valhalla?
- 3 What buildings do merchants unlock in Assassin's Creed Valhalla?
- 4 What buildings unlock perks in Assassin's Creed Valhalla?
Which building should I build first in Assassin's Creed Valhalla?
The Blacksmith Ravensthorpe (Image credit: Ubisoft)
- Unlocks: weapon and rune upgrades.
This is the first mandatory building, and the collection of materials is done during what is essentially a tutorial on how raids work and how to claim supplies. You must clean up all gold stains in a camp during a raid to officially finish it, and each raid is guaranteed to have supplies as well as potential lore books and Roman artifacts. With the blacksmith unlocked, you can upgrade and equip runes for your weapons, making them more powerful.
Hidden Man's Office (Killer's Cabin)
- Unlocks: Leap of Faith, Break Order
The second mandatory building is Assassin's Hut. You won't need to complete this building right away, but the game will prevent you from expanding too much without it. After leveling up, you will be taken to a high peak on the outskirts of Ravensthorpe, where you will learn the Leap of Faith, a key tool for descending buildings quickly. You will also unlock the Breaking the Order mission, which involves killing all the Templars in England. This is a long mission to complete as you play, which is not immediately addressed.
Reda's shop in Ravensthorpe (Image credit: Ubisoft)
- Unlocks: Reda Daily / Weekly Tasks
Fortunately, the final mandatory building is free, but it won't unlock until you claim at least one region. Reda is a charming young man who hands out daily and weekly missions to complete in exchange for unique rewards.
Now we are in the optional cabins, and although from now on it is your choice, the stables will be by far the most used. Unlocking allows you to summon your mount wherever you are, which is crucial in such a large open world. It also allows you to train your mounts, giving them more endurance, the ability to swim, or a host of other useful features.
Ravensthorpe Barracks (Image credit: Ubisoft)
The barracks is another building that should be given high priority. Unlock the ability to recruit Jomsvikings, which are special Vikings who will join you in raids. You can create and customize the first one, while the rest will be recruited from other cities. These Jomsvikings will facilitate raids and will occasionally offer you money; your share of the raids they did without you.
- Unlock: Asgardian Scenario
The Seer's Cabin is another one that you would do well to unlock sooner rather than later. This gives Valka a place to stay, allowing him to drink his potions, after completing relatively simple missions to collect plants, allowing him to travel to Asgard and play the role of Odin himself. even. This is a completely self-contained chapter and is worth diving into if you want to see all that Assassin's Creed Valhalla has to offer.
What buildings unlock activities in Assassin's Creed Valhalla?
You can sell fish at the fishing shack (Image credit: Ubisoft)
From now on, it's really up to you which cabin to build next; Each offers its own small rewards, but none are as influential as the previous ones. Unsurprisingly, the fishing hut unlocks fishing. The fishermen here will also buy any fish you catch during the game.
- Unlocks: Legendary Hunt
You can hunt at any point in the game, but legendary animals won't appear until Hunter's Lodge has been built. This building also has a number of mini-quests involving drugs, talking animals, and potentially romance - it's worth experiencing even if legendary animals aren't your thing.
A handy cabin for completists (Image credit: Ubisoft)
While the game will highlight some valuables, collectibles, and resources on your overview map, with the cartographer unlocked, these will be more detailed and accurate. A practical cabin for completists.
What buildings do merchants unlock in Assassin's Creed Valhalla?
The museum is decorated with Roman statues (Image credit: Ubisoft)
- Unlocks: Roman Item Merchant
The museum is a great collector's building, but its use is limited from a purely gaming perspective. Here, the Roman loving healer will buy all the Roman artifacts you collect, but ask you to claim their possession first. Once built, the path to the museum is decorated with Roman statues, which look great.
- Unlocks: Buy from Ravensthorpe
The Item Shop is a useful cabin for anyone planning to move and fight their way through Assassin's Creed Valhalla. Here you can sell items you find or buy runes, hairstyles, tattoos, pole decorations, and ship plans. Please note that hair, tattoo and boat designs cannot be used until you have their respective cabins.
A completely aesthetic opportunity to customize your ship (Image credit: Ubisoft)
- Unlock: Customizable Long Ships
The shipyard does not unlock the use of the longship, this is available automatically, but instead offers the fully cosmetic opportunity to customize your longship. It is worth it if you plan to sail and paddle everywhere, but there is no real impact on how the game is played.
Tattoos For Guys
- Unlocks: tattoos, customizable hairstyles
Like the shipyard, this one is purely cosmetic. This gives you the option to change Eivor's hair and mix up her tattoos. At first, you will have a thin line to choose from, but you will be able to purchase more models from the Ravensthorpe Item Shop.
What buildings unlock perks in Assassin's Creed Valhalla?
Before getting into individual benefits, what is constant across all benefit-based cabins is that benefits will be active right after a banquet is held, and can be accumulated.
The Bakery (Image credit: Ubisoft)
The Bakery has one of the most universal stimuli, providing Eivor with extra good health.
Maybe Eivor will feel less pain once you're drunk, as building the brewery will give them a health boost too. With a bakery and brewery in Ravensthorpe, Eivor is getting a big boost in bulk.
The Avian Farm (Image credit: Ubisoft)
The sign for this one is a little further out than you think, so if you find a tent on the shore and can't tell what it's supposed to be, head for the road. There you will find the sign indicating the poultry farm. Either way, fueled by the incredible strength of the chicken breast, Eivor will hit some more with the city's poultry farm.
Alvis and Holger House
- Unlocks: +3.8 Damage per kill
Presumably because you no longer need to hear these two openly arguing, you'll do more murder damage once their house is built. Weaker enemies will still be killed in one hit, but stronger enemies will only take damage if Eivor attempts an assassination.
Kari's house (Image credit: Ubisoft)
- Unlocks: +3.8 Damage per kill
We don't have a witty comment for Kari, but we do know that this building offers the same benefit as the Alvis & Holger home improvement. A huge bonus for stealthier players looking to take out the game's biggest guards silently.
- Unlocks: +3.8 Damage per kill
As previously. With all three built, Eivor's assassination abilities are unmatched. But also, in the menu you can activate a difficulty setting that allows you to hit all the enemies in the game with a kill. That said, this is not how the game should be played, but it doesn't have to stop you. If you enable this setting, houses that increase damage per kill become a bit unnecessary.
The Grain Farm (Image credit: Ubisoft)
We don't really know what this has to do with grain, but upgrading it gives Eivor a bit stronger armor. Maybe they put wheat padding on the back of their armor plates?
- Unlocks: +3 Ranged Damage
I'm not sure how this translates to either, but having cows in Ravensthorpe makes Eivor better for shooting with a bow. If you create a more distant Eivor in skill development, the cattle farm is a very useful piece of this puzzle.